01

The drawing becomes the interface

Jérémie Cortial and Roman Miletitch developed Flippaper between 2013 and 2016. Its physical drawing surface is also the input for a playable digital pinball installation. Marker colours represent different game functions, including walls and bumpers. A player scans the drawing, plays, changes the paper design and scans again. The creators document exhibition versions and the finished 2016 installation. The result is a made-to-exhibit interactive artwork, not evidence that arbitrary drawings can become any kind of software.

Editing a game becomes a physical drawing activity with an immediate playable consequence.

02

Let the player change the rules

Our reading: the cleverness is the small, learnable vocabulary between a mark and an action. Players do not need to begin with code or a blank software editor. They can discover the system by testing a line. Because drawing and play stay in one place, a mistake can become an invitation to revise rather than a reason to stop.

Sources (3)
  1. Jérémie Cortial and Roman Miletitch · Flippaper: official project
  2. Papertronics · Flippaper project archive
  3. Fundación Telefónica · Videojuegos: los dos lados de la pantalla
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