The controller is the ball in front of you
On the 2026 MS Wissenschaft exhibition ship, visitors rolled a giant eye through a digital obstacle course. The eye on screen followed a real ball they turned with their hands. Underneath the exhibit was a modified FoxBall controller.

In practice. Studio Monstrum adapted SisyFox hardware for All Eyes on Living Materials, an exhibit developed with the Leibniz Institute for New Materials.
What to keep in view
The illustration shows the interaction principle. Floor space and hardware configuration depend on the version and venue.
An eye you steer with both hands
Studio Monstrum turned the large trackball into an eye and designed a game around the same object. Visitors steer the on-screen eye around obstacles as the game introduces the history and uses of contact lenses. A later level moves on to living therapeutic materials, the research topic behind the exhibit.
The player and the audience share a screen
The player can watch the screen while their hands stay on the ball. Someone waiting can see the same action and work out what the controller does before taking a turn. For an exhibition designer, the layout has to keep the screen visible from the ball and leave room for the next visitor to approach.
This installation paired a modified controller with a game written for the exhibition. It shows how a venue can build a different experience around the same input mechanism.
Studio Monstrum documents the installation that turned the FoxBall controller into an eye for an exhibit on living therapeutic materials.
See the installation photographs
